Trash Man
references for pixelated images:
FreePik
Western Elite
Published | 20 hours ago |
Status | In development |
Platforms | HTML5 |
Author | yi qing |
Genre | Educational, Rhythm |
Made with | Unity |
Tags | trashcore |
references for pixelated images:
FreePik
Western Elite
Published | 20 hours ago |
Status | In development |
Platforms | HTML5 |
Author | yi qing |
Genre | Educational, Rhythm |
Made with | Unity |
Tags | trashcore |
Comments
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It is unfortunate that the main menu does not work because I do want to play it again. I agree with AMagicRock to have an indicator that the material has changed, because I did not even realise that I had to collect a different type of trash after awhile. I think the colour of the text's background should also fit the colour of the material, for example paper should be green, metal yellow, etc.
I also find that the slider and the rate of spawns is too slow. You could get stuck with a certain materials for quite some time that you can't recycle, resulting in you being punished for no reason other than bad luck.
The game is fun, and I think if polished, can get quite addicting (it is addictive already despite the issues!).
Interesting game concept but feels like it needs more polish. There's no warning or indicator for when the material is about to change or has changed. Completing a level restarts it which I'm not sure if it's intended.
The overall aesthetics could use more work.
1. The Main Menu button dosen't work...
2. I didn't realised the requirement changed and I was really confused why am I dying. I suggest you aline the trash colour with the text. For example aper icon has this green circle, then when paper is needed, change the text box color to green. Or some other ways to make it more obvious cuz I was focusing a lot on picking the right trash
3. Give some leeway to first few tries. Because you start with 0 health, missing the first trash means immediate death...